![]() I really think that this would a really good feature for Construct 2 to add as it is currently the best/only way to make sure you graphics look good across a range of devices (short of using vector graphics). If you design your graphics as vectors, then exporting different sets of assets is no issue at all :) The other bonus is that if you decide to update your apps in the future ( as resolutions get higher ) you can just upload higher resolution graphics with a (for example) - suffix and the engine will take care of the rest ( only use those graphics if the device is a very high definition TV or tablet ). Trying to run a game designed for 1920x1080 on a 480x320 Android device might not be optimal as far as speed goes and neither would the opposite, as the graphics would look very blurry/pixelated. ![]() So, having at least 2 sets of assets - one SD and one HD would definitely be the way to go. You wouldn't necessarily worry about creating 1.2, 1.5, 1.7x assets etc, but you should definitely worry about loading low res graphics on low powered/lo-res devices and loading hi-res assets on high powered/hi-res devices. Most of the top SDK's handle loading assets this way - Corona/Gideros/Stencyl, even Gamesalad as a resolution independence feature that allows you to load HD assets. Don't get me wrong, I absolutely love construct, but I really think this is a very important missing feature. That's actually the standard way of dealing with different ratios and pixel densities. In the next lesson we will create first “Hello World” program.(I pasted this from the other topic I posted in - /forum/topic83270.html) What is the GApp architecture in Export Project Hi guys, I have a doubt. This should create a folder in the Project pane file hierarchy. To do that, right-click the mouse button on your project name in the Project pane and select New Folder. If everything is ok then when you press play you will be able to see your game running on your smartphone! You can edit and save the code then press play again and your game will instantly be updated on your smartphone. What is the GApp architecture in Export Project . So just to emphasize this difference between Gideros Project files and your filesystem, let's create a folder inside the Project pane, where we will store our images. In my case it was 192.168.1.12 but it will be most probably different on your smartphone. Now add the IP that you see on your smartphone and click OK. Open Player->Player Settings and uncheck the localhost option (use localhost to use player on your computer). Start the installed app and it will display IP of your device. To run project on Android device you need to install the GiderosAndroidPlayer.apk (comes with the installation) on your device. One of the best things about GMS is that you can instantly run your project on your smartphone via wi-fi. How to test you app instantly on your smartphone All these options are found on Gideros Player window. ![]() ![]() You can also zoom the player, rotate it, set framerate etc. You can now press play and stop totest your game or app in this player. After “Gideros Player” opens, the start and stop icons will become enabled: What we need to do is click Player->Start Local Player in menu and the Player will start. When we save the project we wan’t to see how it will look on our mobile. You will see all text sent to console here,also upload progress, errors.Įverything is self evident, I will only explain how to start the player. This is how your app will look on smartphone. Gideros Player: Your program will run in this window. Double click on file in Library to open it. Preview: When you click on image in your Library you will see it displayed hereĮditor: This is where you edit code (.lua) files. Library: This is the list of your Project files –. Here is the explanation of most important parts of GMS (click on the photo to see it in full size): This way you will be able to export and build your Android (you can’t export IOS apps on Windows due to Apple not allowing to install their SDK if I am not mistaken) apps with File->Export Project in Gideros Mobile Studio (GMS). After you are done it is best to go to their registration form and register for free. This is fairly simple: go to Gideros Mobile website and download SDK then run setup.
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